make-graphics-state &key transform foreground background
operation thickness scale-thickness
dashed dash line-end-style
line-joint-style mask font fill-style stipple pattern mask-x mask-y
The make-graphics-state
function creates a graphics state object. Each graphics port has a graphics state associated with it, but you may want to create your own individual graphics states for use in specialized drawing operations. Graphics state objects do not consume local resources beyond dynamic memory for the structure (so you can be relaxed about creating them in some number if you really need to). Such objects are used in the with-graphics-state
macro described below and modified using the following functions:
graphics-state-transform
graphics-state-foreground
graphics-state-background
graphics-state-operation
graphics-state-stipple
graphics-state-pattern
graphics-state-thickness
graphics-state-scale-thickness
graphics-state-dashed
graphics-state-dash
graphics-state-fill-style
graphics-state-line-end-style
graphics-state-line-joint-style
graphics-state-mask
graphics-state-mask-x
graphics-state-mask-y
graphics-state-font
These are the read and write (via setf
) accessors for the graphics state slots. See the LispWorks CAPI User Guide for valid values for these slots.