The function inspect
is an interactive version of describe
. It displays objects in a similar way to describe
. Entering the teletype inspector causes a new level of the top loop to be entered with a special prompt indicating that the inspector has been entered and showing the current inspector level.
In the modified top loop, if you enter a slot name, that slot is inspected and the current object is pushed onto an internal stack of previously inspected objects. The special variables $
,
$$
, and $$$
are bound to the top three objects on the inspector stack.
The following keywords are also treated specially by the inspector.
Recursively invoke a new inspector. m is an object to inspect. | |
Undo last inspection. If you supply an optional integer argument, int , then the last int inspections are undone. | |
Change the inspection mode -- see Inspection modes. |
The variables sys::*inspect-print-level*
and sys::*inspect-print-length*
are similar to sys::*describe-print-level*
and sys::*describe-print-length*
(see above).
:dm
displays more slots of the current object. If the object has more than sys::*describe-length*
slots, then the first *describe-length*
will be printed, followed by an ellipsis and then
(:dm for more)
If you type :dm
at the prompt, the next *describe-length*
slots are displayed. This only works on the last inspected object, so if you recursively inspect a slot and come back, :dm
does not do anything useful. Typing :d
lets you view the object again.
:ud
is equivalent to typing :u
followed by :d
.