Creates a graphics state object.
A graphics state object.
function creates a graphics state object. Each graphics port has a graphics state associated with it, but you may want to create your own individual graphics states for use in specialized drawing operations. Graphics state objects do not consume local resources beyond dynamic memory for the structure (so you can be relaxed about creating them in some number if you really need to). Such objects are used in the
macro described below and modified using the following functions:
These are the read and write (via
) accessors for the graphics state slots. See the "Graphics state" section in the
LispWorks CAPI User Guide
for valid values for slots of the graphics state.
Note: These slots are used only on Unix:
fill-style stipple pattern mask-x
is not supported for drawing text on Windows.
LispWorks CAPI Reference Manual - 17 Mar 2008