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make-graphics-state

Function
Summary

Creates a graphics state object.

Package

graphics-ports

Signature

make-graphics-state &key transform foreground background
operation thickness scale-thickness dashed
dash line-end-style line-joint-style mask font
fill-style stipple pattern mask-x mask-y
=> state

Values

state

A graphics state object.

Description

The make-graphics-state function creates a graphics state object. Each graphics port has a graphics state associated with it, but you may want to create your own individual graphics states for use in specialized drawing operations. Graphics state objects do not consume local resources beyond dynamic memory for the structure (so you can be relaxed about creating them in some number if you really need to). Such objects are used in the with-graphics-state macro described below and modified using the following functions:

graphics-state-transform 
graphics-state-foreground 
graphics-state-background 
graphics-state-operation 
graphics-state-stipple 
graphics-state-pattern 
graphics-state-thickness 
graphics-state-scale-thickness 
graphics-state-dashed 
graphics-state-dash 
graphics-state-fill-style
graphics-state-line-end-style 
graphics-state-line-joint-style 
graphics-state-mask 
graphics-state-mask-x 
graphics-state-mask-y 
graphics-state-font

These are the read and write (via setf ) accessors for the graphics state slots. See the "Graphics state" section in the LispWorks CAPI User Guide for valid values for slots of the graphics state.

Note: These slots are used only on Unix: fill-style stipple pattern mask-x mask-y .

Note: operation is not supported for drawing text on Windows.

See also

set-graphics-state


LispWorks CAPI Reference Manual - 25 Jul 2006

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