3 The Mouse
You can make a new mouse cursor object to replace the existing one at any time. You must first create a bitmap that contains the image of the new mouse cursor by using any of the methods described in Chapter 2, "Bitmaps, Viewports, and Windows". The height and width of the new bitmap cannot exceed the maximum height and width that are allowed for the mouse cursor object by the Window Tool Kit. The constants
maximum-cursor-width contain these values. The depth of the bitmap for a mouse cursor object must always be 1.
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